Capcom just closed out its fiscal year with another high-water mark and a clearer stance on how generative AI fits into its development pipeline. In financial results published on May 13, 2026, the publisher reported record sales and unit shipments while spelling out plans to keep researching and using AI to boost efficiency so teams can focus more on creative tasks.
Record year, digital-first business
According to a detailed breakdown of the results, Capcom set records across profit categories for the ninth straight year and sold 59.07 million games during the year that ended March 31, 2026. Roughly 93% of sales were digital, with 83.7% coming from the back catalog, and Resident Evil Requiem led new releases with 6.91 million copies in its first two months. Net sales were up 15.2% year over year. These figures were summarized in a report from Insider Gaming on May 13, 2026, which also notes Capcom’s guidance for a tenth consecutive record year through March 2027.
Capcom’s official investor relations hub lists the FY2025 Annual (FY26/3) results materials dated May 13, 2026, including a press release and earnings supplement that align with the above highlights and outlook.
Where generative AI fits at Capcom
The results also include Capcom’s clearest language yet on generative AI: the company says it is continuing research and adoption of “cutting-edge technologies” including a proprietary engine and generative AI specifically to enhance productivity in development. The stated goal is practical rather than flashy, pointing to gains in efficiency that free up time for core creative work rather than AI-driven content replacing teams wholesale. That matches how many large studios are approaching the tech in 2026: as a tool for iteration speed, content prototyping, or production support, not a silver bullet for shipping games.
