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    DRM Protections

    A reference index of every protection system tracked across our PC games database — what they are, how they fit together, and which titles use them.

    About this index

    Digital Rights Management (DRM) on PC is not a single technology — it is a stack. Most modern releases combine a storefront entitlement check (such as Steam or Epic), an optional anti-tamper layer that obfuscates the executable (such as Denuvo), and, for online titles, a kernel-mode anti-cheat that monitors the running process.

    This page indexes every protection currently tracked in our database, with a short, neutral explanation of what each one does. For deeper guides see What is Denuvo? and What is a hypervisor crack?. For live status listings, browse Denuvo games or hypervisor-cracked games.

    Is It Cracked is strictly informational. We do not host or link to unauthorized copies of any software.

    Live data

    Tracked Protections

    Every DRM system currently used by games in our database, ranked by adoption.

    Steam

    Platform DRM

    Steam's DRM ties game launches to an authenticated Steam account and licensed entitlement. The older CEG component could bind per-user executables and perform integrity checks. Offline mode is available after prior activation, with periodic revalidation by the client.

    Games tracked388

    Denuvo

    Anti-Tamper

    A software protection layer wrapped around a game executable to impede reverse engineering and modification. It employs obfuscation, anti-debugging, and integrity checks, typically alongside platform DRM for entitlement verification. Its stated goal is to protect the initial sales window; performance impact varies by title.

    EA Anti-Cheat

    Platform DRM

    The EA App handles account authentication and entitlement checks for game launches and updates. EA Anti-Cheat is a kernel-mode component used by select titles to enforce process integrity and detect cheating. Offline access requirements are game-dependent.

    Games tracked3

    Rockstar Games

    Platform DRM

    Rockstar's launcher and Social Club services authenticate users and verify licenses prior to starting supported games. They integrate cloud saves, updates, and online features. Offline play typically requires prior sign-in and is governed by title-specific policies.

    Games tracked2

    Epic Online Services

    Platform DRM

    A cross-platform backend providing authentication, entitlement verification, matchmaking, and related services. Games on the Epic Games Store may use EOS or the launcher to confirm account ownership at launch. Offline behavior depends on publisher configuration.

    Games tracked1

    EA + Origin

    Platform DRM

    The EA App handles account authentication and entitlement checks for game launches and updates. EA Anti-Cheat is a kernel-mode component used by select titles to enforce process integrity and detect cheating. Offline access requirements are game-dependent.

    Games tracked1

    The Enigma Protector

    Games tracked1

    Reference

    DRM Encyclopedia

    Short, neutral explanations of the protection systems most commonly seen on PC, grouped by what they actually do.

    /Anti-Tamper

    2 systems

    Protection layers that obfuscate and harden game executables against reverse engineering.

    Denuvo Anti-Tamper

    A software protection layer wrapped around a game executable to impede reverse engineering and modification. It employs obfuscation, anti-debugging, and integrity checks, typically alongside platform DRM for entitlement verification. Its stated goal is to protect the initial sales window; performance impact varies by title.

    Read the full Denuvo guide

    Hypervisor-Level Protection

    A class of protection (and corresponding bypass research) that operates at the virtualization layer, beneath the operating system. It intercepts integrity checks and protection logic at ring -1, where traditional patching cannot reach. Notable because it is among the most technically demanding categories to analyze.

    Read the full Hypervisor guide

    /Platform DRM

    7 systems

    Account- and launcher-based entitlement systems tied to digital storefronts.

    Steam (CEG / Steam DRM)

    Steam's DRM ties game launches to an authenticated Steam account and licensed entitlement. The older CEG component could bind per-user executables and perform integrity checks. Offline mode is available after prior activation, with periodic revalidation by the client.

    Epic Online Services

    A cross-platform backend providing authentication, entitlement verification, matchmaking, and related services. Games on the Epic Games Store may use EOS or the launcher to confirm account ownership at launch. Offline behavior depends on publisher configuration.

    Ubisoft Connect

    An account-based launcher that validates ownership and may require online connectivity at first launch or continuously, depending on the title. It also provides updates, overlays, and cloud saves. Enforcement policies vary by game.

    EA App / EA Anti-Cheat

    The EA App handles account authentication and entitlement checks for game launches and updates. EA Anti-Cheat is a kernel-mode component used by select titles to enforce process integrity and detect cheating. Offline access requirements are game-dependent.

    Rockstar Social Club

    Rockstar's launcher and Social Club services authenticate users and verify licenses prior to starting supported games. They integrate cloud saves, updates, and online features. Offline play typically requires prior sign-in and is governed by title-specific policies.

    GOG Galaxy (DRM-free)

    GOG distributes games without mandatory DRM; the Galaxy client is optional. Galaxy offers updates, achievements, and cloud saves without enforcing online checks for launch. Installers and executables are designed to function offline.

    Microsoft Store / UWP

    Uses Windows Store licensing and encryption to bind apps to a Microsoft account or device. UWP packages are signed and run in a sandbox, with entitlement checks performed by the Store infrastructure. Some titles also rely on Xbox services for additional authentication.

    /Anti-Cheat

    2 systems

    Runtime monitors — often kernel-mode — that enforce integrity in multiplayer environments.

    BattlEye

    An anti-cheat system using kernel- and user-mode components to monitor the game environment and enforce integrity. It combines signature-based detection with heuristic methods and blocks known cheat interfaces. Enforcement actions are applied per game at publisher discretion.

    Easy Anti-Cheat

    A widely used anti-cheat solution employing a kernel-mode service and protected game processes. It performs integrity verification, behavioral analysis, and driver validation to detect unauthorized tools. Sensitivity and enforcement levels are configured per title.

    /Code Protection

    3 systems

    Generic packers, virtualizers and obfuscators applied to critical routines.

    VMProtect

    A code virtualization and obfuscation system that converts selected routines into custom bytecode executed by a virtual machine. It layers anti-debugging, anti-dumping, and integrity checks to hinder analysis. Protection strength can introduce runtime overhead depending on scope.

    Themida

    A Windows packer/obfuscator focused on anti-reverse-engineering with virtualization, mutation, and anti-VM/anti-debug techniques. Often used to shield loaders or critical code sections. Aggressive protections may affect compatibility with certain tools or environments.

    Arxan / Digital.ai

    An application protection suite providing obfuscation, white-box cryptography, and runtime self-protection (RASP). It inserts tamper-detection guards and integrity checks that can trigger defensive responses. Commonly layered atop platform DRM in PC titles.

    /Legacy DRM

    3 systems

    Historical schemes from the disc and early-online era, largely retired today.

    SecuROM (legacy)

    A disc-based and online-activation DRM widely used in the 2000s. It employed activation limits, hardware fingerprinting, and blacklisting of emulation tools. Deactivation server and compatibility concerns later affected long-term usability.

    StarForce (legacy)

    A driver-level disc protection system that installed low-level components to verify physical media. It featured strong anti-emulation and integrity checks. Over time it became associated with system compatibility issues and fell out of use.

    Tages (legacy)

    A disc-based protection that relied on custom physical sectors and later evolved into online activation (Tages/Solidshield). It used hardware fingerprinting with limited activations. Functionality sometimes varied with optical drive compatibility and service availability.

    Keep reading

    Related references

    FAQ

    DRM Protections — Frequently asked questions

    Quick answers about how DRM works on PC and how we track it.

    01
    What is DRM in PC games?
    Digital Rights Management (DRM) refers to technologies publishers use to verify ownership and protect game files from unauthorized modification or redistribution. On PC, DRM usually combines a storefront entitlement check (Steam, Epic, Ubisoft Connect) with an optional anti-tamper layer such as Denuvo. It does not, by itself, prevent cheating — that role belongs to dedicated anti-cheat systems.
    02
    What is the difference between DRM, anti-tamper and anti-cheat?
    DRM verifies that a user owns a license; anti-tamper makes the game's executable harder to analyze or modify; anti-cheat monitors a running game to detect unauthorized tools. Many modern titles ship with all three layers active simultaneously, which is why protection stacks can look complex.
    03
    Does DRM affect performance?
    Impact depends on the specific system, version, and game. Some Denuvo titles show measurable CPU overhead or longer load times, while others show no perceptible difference. Anti-cheat drivers may also affect boot or game-launch behavior in edge cases.
    04
    Why do some protections take years to be bypassed?
    Modern anti-tamper systems combine obfuscation, virtualization, integrity checks, and frequent updates. Hypervisor-level approaches add another full layer of complexity. The result is a moving target that requires sustained reverse-engineering effort to analyze.
    05
    Does this site host cracks or downloads?
    No. Is It Cracked is strictly informational: we track publicly reported status changes for educational and research purposes only. We do not host, link to, or endorse any unauthorized copies of software.